/*
 * The contents of this web application are subject to the Mozilla Public License Version 
 * 1.1 (the "License"); you may not use this web application except in compliance with 
 * the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/.
 * 
 * Software distributed under the License is distributed on an "AS IS" basis, 
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License 
 * for the specific language governing rights and limitations under the License.
 * 
 * The Original Code is owned by and the Initial Developer of the Original Code is 
 * Composite A/S (Danish business reg.no. 21744409). All Rights Reserved
 * 
 * Section 11 of the License is EXPRESSLY amended to include a provision stating 
 * that any dispute, including but not limited to disputes related to the enforcement 
 * of the License, to which Composite A/S as owner of the Original Code, as Initial 
 * Developer or in any other role, becomes a part to shall be governed by Danish law 
 * and be initiated before the Copenhagen City Court ("K�benhavns Byret")            
 */

using System;
using System.Runtime.InteropServices;

namespace LogViewer
{
	public static class Win32
	{
		[DllImport("user32.dll")]
		public static extern Int32 FlashWindowEx(ref FLASHWINFO pwfi);

		[StructLayout(LayoutKind.Sequential)]
		public struct FLASHWINFO
		{
			public UInt32 cbSize;
			public IntPtr hwnd;
			public UInt32 dwFlags;
			public UInt32 uCount;
			public UInt32 dwTimeout;
		}

		//Stop flashing. The system restores the window to its original state.
		public const UInt32 FLASHW_STOP = 0;
		//Flash the window caption.
		public const UInt32 FLASHW_CAPTION = 1;
		//Flash the taskbar button.
		public const UInt32 FLASHW_TRAY = 2;
		//Flash both the window caption and taskbar button.
		//This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
		public const UInt32 FLASHW_ALL = 3;
		//Flash continuously, until the FLASHW_STOP flag is set.
		public const UInt32 FLASHW_TIMER = 4;
		//Flash continuously until the window comes to the foreground.
		public const UInt32 FLASHW_TIMERNOFG = 12;
	}
}
